| Saving real lives via the virtual world | | 2008-08-29 08:19:11 | | A group of software developers in the UK are promoting a new kind of video game designed to help in real-life situations. They’re called ’serious games’ and train people to deal with adverse situations such as medical emergencies. Refile. | | By: Mobile Tech | | |
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| Google Launches Virtual World –Google Lively | | 2008-07-11 22:21:00 | | Google has announced Lively - an avatar and online room/chat combination.Google Lively is billed as a "chat experience" using avatars. Google says, "You're about to embark on a chat experience in which you can communicate and express yourself using avatars in your very own space. Choose an avatar and use it to make friends and chat. Create rooms, decorate them to your liking, and make sure to invite your friends over." Worlds can be embedded into web pages, although only Wi | | By: SparksSpace | | |
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| Google Lively - 3D Online Virtual World | | 2008-07-10 05:25:40 | | Did you Familiar with second life? yup, second life is an internet based online community through 3D motional avatar created by Residents (users). This service enabled residents to interact each other. Residents can explore, meet other Residents, socialize, participate in individual and group activities, create and trade items or services with one another just like virtual video game.
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| Lively - Google's Virtual World | | 2008-07-09 05:47:00 | | Google has entered into virtual reality territory with their new free product. A three dimensions world that allows people to meet in customized virtual rooms. You can create an avatar and chat with your friends in rooms you design. In short, "Lively" represents Google's response to well-known "Second Life".After download and install software from lively.com, users can enter "Lively" from other Web sites, as with other social networks.Google is requiring Lively's users to be at least 13 years o | | By: Live Internet News | | |
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| Kiwi Heroe- A Socially Responsible Virtual World for Children | | 2008-07-03 21:41:00 | | Kiwi Heroes is an upcoming and full-featured MMOG for kids and young teens. It’s complete with character advancement, special powers and abilities, extensive social and community features, and a world full of dynamic solo and group-based adventures and wondrous places to explore. Kiwi Heroes will feature a green slant and educate children about "environmental issues, wildlife preservation ,other global concerns game play around special powers, group and solo activities, and communit | | By: SparksSpace | | |
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| Real racing in the virtual world | | 2008-07-03 11:01:11 | | How gamers may soon be able to race against top F1 drivers in real time from the comfort of their living room.
Source:Real racing in the virtual world
Tags: news
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| Ford designers create color in virtual world | | 2008-05-17 07:19:00 | | Dearborn, Mich. - The same virtual process that enables Ford designers to create new vehicles without the use of clay is helping designers develop colors without opening a single can of paint. It’s all part of Ford’s continued advancements in virtual design, which are helping the company bring more products to market faster.“There is no room in our competitive industry for waste,” said Peter Horbury, Ford’s executive director, Design for The Americas. “We can’t afford to do business the old way. Digital technology reduces development time from months to minutes and gives customers the relevant products they want today – today.”Ford Chief Designer Jeff Nowak is spearheading a team of software developers, paint suppliers and designers to develop unique solutions for mapping colors in the virtual world, pouring the traditional paint verification process down the drain.Until now, designers couldn’t create vehicles in the virtual world with their representative paint | | By: Auto Blog India by Infibeam | | |
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| free download game SOS 21: Serious Gaming In A Virtual World To Save The Real One | | 2008-04-28 04:20:29 | | Via: Geo - L'Espace VertSOS 21 is a Serious Game which allows us to have a better idea concerning our rights and obligations towards the sustainable development challenge.The ultimate goal of the this free MMOG is to anticipate the impact of our daily actions on the environment and on future generations in particular.By creating a resident (avatar) in a virtual community, you will be able to analyse the impact of your actions on the environment and you will be able to compare them to your neighbours’ results.SOS 21 is scheduled to go live mid April. In the meantime enjoy the demo at http://sos-21.com/teaser.swf.Reconstitute Your Living LocationGenerate Your QuotidianOptimize Your “ Buying Food” Missions Maximize Your Professional Strategies | | By: Free Download 3D and PC Games | | |
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| Avatars at House Hearing on Virtual World | | 2008-04-02 04:10:02 | | WASHINGTON (Reuters) - The founder of virtual world Second Life sought to reassure U.S. lawmakers on Tuesday that the online community is able to police itself.
Second Life founder Philip Rosedale and a handful of other virtual reality experts, testified at a House of Representatives hearing that was also attended by on-line personas, or avatars, portrayed [...]
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| Event Transcript and Related Links: "Meta-Terror: Terrorism and the Virtual World" | | 2008-03-07 13:37:46 | | On February 29, I moderated a special panel titled, "Meta-Terror: Terrorism and the Virtual World" before a packed room on Capitol Hill in Washington. Panelists were Kenneth Silva, Senior Vice President and Chief Technology Officer of VeriSign , and Contributing Experts Roderick Jones of Concentric Solutions International and Evan Kohlmann of the NEFA Foundation . The Counterterrorism Foundation co-sponsored this special panel with the GAGE International consulting firm and the NEFA Foundation. The...(read more) | | By: An American Warning | | |
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| Leading Experts to Address Terrorism Threats in the Virtual World | | 2008-02-25 10:20:41 | | Seats remain for the next Counterterrorism Foundation event on Friday, February 29, at noon. I will moderate a panel titled, "Meta-Terror: Terrorism and the Virtual World" in room B339 of the Rayburn House Office Building. Our panelists include three of the leading experts in tracking and preventing terrorists' use of the Internet and virtual world: Kenneth Silva , Senior Vice President and Chief Technology Officer for VeriSign and one of the most respected cybersecurity experts in the world; Contributing...(read more) | | By: An American Warning | | |
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| Next CT Blog Event: "Meta-Terror: Terrorism and the Virtual World" | | 2008-02-14 15:00:59 | | On Friday, February 29, at noon, I will moderate a panel titled, "Meta-Terror: Terrorism and the Virtual World" in room B339 of the Rayburn House Office Building. Our panelists will be Ken Silva , Chief Technology Officer for VeriSign , the trusted provider of Internet infrastructure services for the digital world; Contributing Expert Roderick Jones , Vice President of Concentric Solutions International ; and Contributing Expert Evan Kohlmann , a world-reknowed expert on jihadists' use of the Internet...(read more) | | By: An American Warning | | |
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| Online Dating Services: The Virtual World of Dating | | 2008-01-13 22:15:39 | | Internet is being used by people in different purposes. Nowadays, Internet also caters many online dating services for singles. Online dating services connect you to people who might have the same interests as you.
Some people have experienced disappointments after their dates didn’t work out. Some get bothered when they set a date with the person [...] | | By: rock my world!! | | |
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| Zwinky: Music Marketing In a New Virtual World | | 2007-12-11 01:44:28 | | 'm sure you have all heard of the online virtual world Second Life, but have you heard of Zwinky?
While Second Life averages 250,000 unique users a month, Zwinky boasts well over 4 million.
Zwinky started out as customizable social avatars that were part of the MyWeb Searchbar. In April 2007, "Zwinktopia" was launched. It is an online virtual world that has quickly grown to over 11 million registered members.
Zwinky, appeals primarily to a young teen demographic, and one of the ways that Zwinky has managed to grow such a large user base so quickly is through some creative online music events and activities. Zwinky has attracted some of today's hottest rock, hip hop and R&B stars to participate in their community. | | By: Internet Marketing Blog | | |
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| Second Life (In a Virtual World)... | | 2007-10-24 22:38:00 | | Probably people are already familiar with Second Life by now. Second Life, a three-dimensional virtual world, set up by Linden Lab of San Francisco and its CEO Philip Rosedale is one of the many so-called massive multiplayer online games that are steadily gaining in popularity these days (because thousands of people can play at the same time).Second Life is a 3-D virtual world entirely built and owned by its players or otherwise also called residents. I think the reason why this game is immensely popular is because the Residents can create an alter ego of themselves called avatars made according to their wishes and preferences (like if you are short and fat, you can make your avatar tall and slim and totally dreamy…). Second Life's technology also let people create objects like clothes or homes and buildings from scratch rather than simply pluck avatar outfits or ready-made buildings from a menu. This makes it possible for residents to create anything they can imagine, even create a different life from that of the real world and live in it. Furthermore “Residents" can even interact and can explore, meet other Residents, socialize, participate in individual and group activities, create and trade items (virtual property) and services from one another.But wait, this life does not come for free. You have to pay to become a member. And even inside the virtual world Second Life residents have to pay with Linden Dollars for every transactions being made (in fact these Linden dollars have an equivalent value in real world money). Unbelievable as it may seem, because of the freedom and the capability to create a personal dream world many are enticed and willing to slug in a lot of money just to have a second life albeit in a virtual world. This phenomenon has stirred a lot of real-world big companies to sit up , notice, and analyze that like simulation, these virtual worlds can provide a new template for marketing strategies and product designs without the usual astron | | By: Live That Life! | | |
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